Overwatch's Lunar New Year event, Year of the OX, brought Blizzard fans fireworks, skins, and Blitz CTF speculation.
I still remember the buzz that hit the Overwatch community in early 2021, when Blizzard dropped the first tiny tease for the Lunar New Year event—Year of the OX—on Twitter. I was huddled on my couch, half-watching a boring work webinar, when my phone pinged with a notification from the Overwatch fan group I’d been part of since 2016. The video was only 12 seconds long, but it made me sit up so fast I spilled my soda all over my laptop keyboard. There was D.Va, her signature pink mech glowing bright, then bursting into a shower of gold and red fireworks that spelled out “Year of the OX” in bold, stylized characters. I screamed so loud my roommate banged on the wall, yelling that I was being too loud. “Calm down, it’s just a game,” she said, but she didn’t get it—this wasn’t just a game. It was the event I’d waited for every year since I’d first picked up Overwatch, back when I was a broke college student playing on a beat-up PC I’d built from spare parts.

Blizzard didn’t spill all the details right away, though. All we knew was that the event would kick off on February 4 and wrap up on February 25, just in time for the actual Chinese New Year on February 12. The fan forums were a mess of speculation for weeks. Some people were convinced we’d get a brand new Capture the Flag mode, since the previous year’s Lunar New Year had introduced Blitz CTF—faster, more chaotic, with no respawn timers that turned every round into a heart-pounding race to grab the enemy flag and hightail it back to base before the whole team got wiped. I’d spent hours grinding Blitz CTF the year before, even staying up until 3 a.m. on a work night to unlock a rare spray of Tracer holding a tiny red envelope. I crossed my fingers so hard my knuckles turned white, hoping Blitz would make a comeback. Others were obsessing over skins—would we get a new OX-themed skin for Reinhardt, who’d already had a whole zoo of animal skins over the years? Or maybe a sleek, traditional Chinese-inspired skin for Widowmaker, who always looked so good in red and gold?
I’d been playing Overwatch since it launched in 2016, back when it was the only game that could pull me away from my old World of Warcraft raids. It was the first game I’d ever made real friends through—people I’d played with every weekend for years, even after we all moved across the country for jobs and school. By 2021, Blizzard was already pouring most of their resources into finishing Overwatch 2, but they still kept updating the original game, which felt like a little gift to all of us who’d stuck around. A few months before the Year of the OX event, they’d dropped the Kanezaka map, a neon-lit Japanese street map that was perfect for Free-For-All matches. I’d spent so much time on Kanezaka that I knew every hiding spot, every shortcut, every spot where you could jump off a ledge and land a perfect headshot on an unsuspecting enemy. Rumor had it Kanezaka had clues to a new hero that would be unveiled at BlizzCon 2021, and I’d spent hours combing through the map, taking screenshots of every weird symbol and hidden poster, trying to figure out who the new hero would be. I even made a whole Google Doc of my theories, which I shared with my friend group—most of them thought I was crazy, but they humored me anyway.
When February 4 finally rolled around, I took a half-day off work just to log in the second the event went live. I was so excited I could barely sit still, bouncing my leg under my desk while I waited for the game to update. When it finally finished, I logged in and was greeted by a new main menu screen: the Overwatch heroes lined up in a street decorated with red lanterns, fireworks bursting in the sky behind them. Reinhardt was standing front and center, wearing a brand new OX-themed skin—his armor was painted black and gold, with a giant OX horn sticking out of his helmet, and his hammer had a red tassel tied to the end. I gasped so loud my coworker poked her head over the cubicle wall, asking if I was okay. “I’m fine,” I said, waving her off, but I was already clicking through the event store, my eyes wide at all the new cosmetics. There was a spray of D.Va holding a tiny OX plush, a voice line where Mei yelled “Happy New Year!” in Mandarin, and a whole set of new skins for almost every hero—even a silly one for Winston, who was wearing a red traditional Chinese outfit and a little hat with an OX on it.
And yeah, Blitz CTF was back, just like we’d hoped. I spent the whole weekend playing, staying up until 2 a.m. every night, my eyes burning from staring at the screen. My friend Jake, who lived in Chicago, logged in every night too, and we’d team up to grind matches, yelling at each other over Discord when we messed up a play. “Dude, why did you run for the flag alone?” he’d yell, and I’d laugh, saying “I thought I could make it!” even though I knew I was being reckless. We unlocked so many new cosmetics that weekend—Jake got the Reinhardt OX skin first, and he spent the whole next match running around the map, yelling “I’m the OX king!” every time he got a kill. I got the Widowmaker skin, and I spent hours playing her, lining up headshots while wearing the sleek red dress and gold hair accessories. It felt like a whole new game, even though it was the same old Overwatch I’d loved for years.
The event lasted three weeks, and I spent almost every free minute playing. I’d log in after work, play for a few hours, then log off to eat dinner, then log back in to play with my friends until we were too tired to keep going. By the time the event ended on February 25, I’d unlocked almost every cosmetic, and I had a whole folder of screenshots from the event—pictures of me and Jake posing with the Reinhardt OX skin, pictures of the fireworks in the main menu, even a screenshot of me winning a Blitz CTF match with a perfect play. I still look at those screenshots sometimes, even now in 2026, when Overwatch 2 has been out for years and the original game is just a memory. That Year of the OX event wasn’t just about skins or game modes—it was about the community, about playing with friends who felt like family, about the excitement of waiting for something new from a game that had been part of my life for so long. It was the kind of thing that makes you realize why you love games in the first place: not just for the gameplay, but for the moments, the memories, the way a silly little event can make a boring work week feel like something special.